AI Insights · Timothy · January 2022
Top 5 NFT Games on Android in South America: Q4 2021
Explore the performance metrics of the top 5 NFT games on the Android platform in South America during Q4 2021, including downloads, revenue, and active users.
During the fourth quarter of 2021, the NFT gaming landscape on the Android platform in South America saw notable performances from the top 5 applications. Here, we'll delve into the weekly downloads, revenue, and active user trends for these leading apps, based on data from Sensor Tower. For more insights, visit Sensor Tower.
Thetan Arena: MOBA Survival from Wolffun Pte Ltd experienced a significant surge in metrics. Weekly revenue started at approximately $3.5K in late November and peaked at around $67.8K by the last week of December. Downloads followed an upward trajectory, beginning with 3.7K in early November and reaching a high of 797.6K in the first week of December. Active users increased dramatically from 3.6K in early November to 986.4K in early December, before slightly declining to 662.1K by the end of the quarter.
MIR4, developed by Wemade Co., Ltd, showed consistent revenue growth, peaking at approximately $123.5K in early November. Weekly downloads decreased from 72.5K in early November to around 24.2K by the end of December. Active users remained relatively stable, with a slight decrease from 241.1K in early November to 209.9K by the end of the quarter.
IMVU: Social Chat & Avatar app by IMVU, Inc. saw fluctuations in weekly revenue, with earnings around $19.5K in early October and ending the quarter at approximately $13.4K. The app's downloads peaked at 83.1K in the last week of December. Active user numbers were strong, starting at 376.2K in late September and reaching 463.1K by the end of December.
Granny's House from SUPERCAT had modest revenue figures, peaking at $292 in late September and tapering off to almost zero by the end of the quarter. Weekly downloads saw an upward trend, starting at 13.4K in late September and peaking at 23.4K in the last week of December. Active users increased from 28.8K in late September to 36.6K by the end of December.
Highrise: Avatar, Chat & Games by Pocket Worlds showed variable revenue, with a high of $3.1K in early October and ending at approximately $1.5K by the end of December. Downloads were highest in mid-October at 19.2K and decreased to around 7.2K by the end of the year. Active users fluctuated, peaking at 84.9K in late October and ending the quarter at 46.4K.
These metrics highlight the dynamic nature of the NFT gaming market in South America, with each app showing unique trends in downloads, revenue, and active user engagement. For further analysis and data, visit Sensor Tower.